Grades K–2

Robotics & Engineering

Build & Move

Big-brick builds, gears and a first motor — plus picture-block coding to make things move.

Grades
Grades K–2
Length
6–8 sessions
Group size
16–24 students, working in teams of 2–3 per kit
Where it runs
School-day enrichment, After-school, Weekend academy, Summer camp, Library / community center
In simple words

Kids build with big bricks and gears, add a motor and use picture blocks to make their creation move.

Skills students build

Building strong shapesWheels and axlesGearsMotorsPutting steps in orderExplaining my build

Before joining

None. Designed for little hands and early readers.

How progress is checked

  • Build check each session
  • A model that moves on command
  • Show-and-tell presentation

What students learn, step by step

Every lesson ends with something students make, explain or show.

SessionTopicWhat students learnWhat students produce
1Build a strong towerBricks, balance, strong shapesA tower that stays up
2Wheels and axlesHow things rollA rolling car
3Gears go roundGears turning other gearsA spinning gear machine
4My first motorStart, stop, forward, backwardA motor-powered model
5Picture-block codingPutting steps in orderA model that moves on command
6Show and tellExplaining what I builtTeam presentation

Play & practice

Games that practise skills from Build & Move. Free, no sign-up, and nothing leaves your device.

All Robotics games

More from Robotics

What students build

  • A rolling car
  • A spinning gear machine
  • A motor model that moves on command

How we keep it safe

  • Small parts are used only with age-appropriate kits and adult supervision
  • Kits stay at the school or site — nothing to buy for home
  • No accounts or personal data needed for the coding apps used in class
  • Clear tidy-up and kit-check routines at the end of every session
Full safety approach

The engineering design cycle

Every challenge follows the same loop real engineers use.

  1. 1

    Ask

    What problem are we solving?

  2. 2

    Plan

    Sketch and choose an idea.

  3. 3

    Build

    Put the robot together.

  4. 4

    Code & test

    Run it and measure what happens.

  5. 5

    Improve

    Change one thing and try again.

More Robotics tracks

Students can move up to the next grade band in later years.

Program overview

Ask about Build & Move

About: Robotics & Engineering — Build & Move (Grades K–2)

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